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Cataclysm Poll

 
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Cataclysm Poll

How should the pre-apocalypse portion of the game be paced?
Take it sloooow. (More than a week of game-time)
0%
 0%  [ 0 ]
A little exposition never hurt anyone. (About a week)
100%
 100%  [ 1 ]
Let's not forget this is a POST-apocalyptic setting. (A couple of days)
0%
 0%  [ 0 ]
Gloss over it; there's no time like the apocalypse! (A day at most)
0%
 0%  [ 0 ]
[Poll Closed] - Total Votes : 1

Author Message
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Cataclysm Poll Reply with quote
We all know what's going to happen from Nick's campaign - bloody cataclysm, millions of people die, all that. That's no secret.

Because we're creating new characters this time around instead of running guys who are more or less us in real life (with similar life stories, character relations, etc.), getting into character and establishing links to the campaign world prior to the event will improve immersion and roleplaying.

In light of these two things, what kind of pace would you like the game to have leading up to the event? Taking it slow could establish your characters in the old world better, but it could also become boring if you want to get into the post-apocalypse quickly. But if we dive into the new world too fast, you may not be as attached to your characters to get a handle on how they feel afterwards.

So what do you think?

(Note that the time periods listed in parentheses are just guidelines. We could easily take less time for an option and just play more in-depth up until the event.)

Feel free to comment.
Wed Nov 01, 2006 9:42 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
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