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Manrock's Saga Edition Playpen
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mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Manrock's Saga Edition Playpen Reply with quote
Dacer Seurg (During Expedition to Hoth)
Medium Male Human scoundrel 2 / soldier 3 / jedi 3
Destiny 7 (1 used); Force 7 (2 used)
Init. +12; Senses Perception +6 (w/ Use the Force +10)
Languages Basic, Binary, Selonian, Huttese, Rodese, Shyriiwook
--------
Defenses Ref 23 (flat-footed 20), Fort 21, Will 21
hp (average): 66; Threshold 21
--------
Speed 6 squares
Melee unarmed +10 (1d4+5)
Ranged blaster carbine +10 or +11 (PBS) (3d8+4)
Ranged blaster pistol +10 or +11 (PBS) (3d6+4)
Base Atk +7; Grp +10
Atk Options Point Blank Shot, Precise Shot
Special Abilities Knack, Tough as Nails, Lightsaber Defense, Weapon Finesse
Force Powers Known (Use the Force +10): farseeing, move object, battle strike
--------
Abilities (30-point buy): STR 12, DEX 16, CON 12, INT 14, WIS 14, CHA 13
Talents Force Perception, Knack, Tough as Nails, Lightsaber Defense, Visions
Feats Force Sensitivity, Force Training, Linguist, Point Blank Shot, Precise Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Finesse, Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Initiative +12, Knowledge (galactic lore) +11, Knowledge (physical sciences) +11, Mechanics +11, Pilot +17, Stealth +12, Use the Force +10
Possessions swoop helmet, data pad, comlink, blaster carbine (2 ammo packs), blaster pistol (1 ammo pack), fragmentation grenade (1), tool kit, utility belt with medpacks (2), misc. (glowrods, etc.), modified transport (The Seaturtle; shared ownership with Daranek)


Last edited by mighty_manrock on Sat Jun 16, 2007 4:43 am; edited 4 times in total
Fri Jun 01, 2007 6:26 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Dacer Seurg (During Rebel-Imperial Meetings)
Medium Male Human scoundrel 2 / soldier 3 / jedi 4 / ace pilot 1
Destiny 7 (3 used); Force 10
Init. +13; Senses Perception +7 (w/ Use the Force +16)
Languages Basic, Binary, Selonian, Huttese, Rodese, Shyriiwook
--------
Defenses Ref 27 (28 with lightsaber; flat-footed 24), Fort 23, Will 23
hp (average): 78; Threshold 23
--------
Speed 6 squares
Melee unarmed +11 (1d4+6)
Melee unarmed +9 (2d4+6) with Rapid Strike
Melee lightsaber +11 (2d8+6/+7)
Melee lightsaber +9 (3d8+6/+7) with Rapid Strike
Ranged blaster carbine +11 or +12 (PBS) (3d8+5)
Ranged blaster pistol +11 or +12 (PBS) (3d6+5)
Base Atk +8; Grp +11
Atk Options Point Blank Shot, Precise Shot, Rapid Strike
Special Abilities Hyperdriven, Knack, Tough as Nails, Lightsaber Defense, Weapon Finesse
Force Powers Known (Use the Force +16): farseeing, move object, battle strike
--------
Abilities (30-point buy): STR 12, DEX 16, CON 12, INT 14, WIS 14, CHA 13
Talents Force Perception, Hyperdriven, Knack, Tough as Nails, Lightsaber Defense, Visions
Feats Force Sensitivity, Force Training, Linguist, Point Blank Shot, Precise Shot, Rapid Strike, Skill Focus (Pilot), Skill Focus (Use the Force), Vehicular Combat, Weapon Finesse, Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Initiative +13, Knowledge (galactic lore) +12, Knowledge (physical sciences) +12, Mechanics +12, Pilot +18, Stealth +13, Use the Force +16
Possessions data pad, comlink, blue lightsaber, blaster carbine (2 ammo packs), blaster pistol (1 ammo pack), fragmentation grenade (1), tool kit, utility belt with medpacks (2), misc. (glowrods, etc.), modified transport (The Seaturtle; shared ownership with Daranek)


Last edited by mighty_manrock on Sat Jun 16, 2007 4:58 am; edited 8 times in total
Fri Jun 01, 2007 6:37 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Geeto (During Expedition to Hoth)
Medium Male Rodian jedi 6 / soldier 2
Destiny 5 (3 used); Force 7 (2 used)
Init. +7 (w/ Use the Force +15); Senses Perception +6 (can reroll)
Languages Basic, Rodese
--------
Defenses 24 (flat-footed 19), Fort 22, Will 20
hp (average): 88; Threshold 22
--------
Speed 8 squares
Melee unarmed +11 (1d8+8)
Melee unarmed +11 (2d8+8) with Mighty Swing
Melee lightsaber +11 (2d8+8/+11)
Melee lightsaber +11 (3d8+8/+11) with Mighty Swing
Ranged blaster pistol +11 (3d6+4)
Base Atk +8; Grp +11
Atk Options Mighty Swing, Pin
Special Abilities Acrobatic Recovery, Damage Reduction 10, Elusive Target, Force Intuition, Heightened Awarness, Low-Light Vision
Force Powers Known (Use the Force +15): move object, negate energy x2, surge
--------
Abilities (30-point buy): STR 16, DEX 16, CON 14, INT 10, WIS 12, CHA 12
Talents Acrobatic Recovery, Damage Reduction 10, Elusive Target, Force Intuition, Melee Smash
Feats Force Sensitivity, Force Training x2, Martial Arts I, Martial Arts II, Mighty Swing, Pin, Skill Focus (Use the Force), Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons)
Skills Acrobatics +13, Perception +6 (can reroll), Use the Force +15
Possessions: ...


Last edited by mighty_manrock on Sat Jun 16, 2007 4:44 am; edited 6 times in total
Fri Jun 01, 2007 7:35 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Geeto (During Rebel-Imperial Meetings)
Medium Male Rodian jedi 8 / soldier 2
Destiny 6 (4 used); Force 10
Init. +8 (w/ Use the Force +16); Senses Perception +7 (can reroll)
Languages Basic, Rodese
--------
Defenses 27 (flat-footed 21), Fort 24, Will 22
hp (average): 104; Threshold 24
--------
Speed 8 squares
Melee unarmed +13 (1d10+9)
Melee unarmed +13 (2d10+9) with Mighty Swing
Ranged blaster pistol +13 (3d6+5)
Base Atk +10; Grp +13
Atk Options Crush, Mighty Swing, Pin
Special Abilities Acrobatic Recovery, Battle Meditation, Damage Reduction 10, Elusive Target, Force Intuition, Heightened Awarness, Low-Light Vision
Force Powers Known (Use the Force +16): move object, negate energy x2, surge
--------
Abilities (30-point buy): STR 16, DEX 16, CON 14, INT 10, WIS 12, CHA 12
Talents Acrobatic Recovery, Battle Meditation, Damage Reduction 10, Elusive Target, Force Intuition, Melee Smash
Feats Crush, Force Sensitivity, Force Training x2, Martial Arts I, Martial Arts II, Martial Arts III, Mighty Swing, Pin, Skill Focus (Use the Force), Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons)
Skills Acrobatics +14, Perception +7 (can reroll), Use the Force +16
Possessions: ...


Last edited by mighty_manrock on Sat Jun 16, 2007 4:44 am; edited 6 times in total
Fri Jun 01, 2007 7:46 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Daranek Valyagar (During Expedition to Hoth)
Medium Male Zabrak scoundrel 2 / soldier 2 / jedi 4
Destiny 7 (1 used); Force 7 (2 used); Dark 2
Init. +11; Senses Perception +6 (can reroll)
Languages Basic, Zabrak, (Huttese or Rodese or Shyriiwook)
--------
Defenses Ref 23 (flat-footed 20), Fort 22, Will 22
hp (average): 66; Threshold 22
--------
Speed 6 squares
Melee unarmed +9 (1d4+7)
Melee lightsaber +10 (2d8+9/+11)
Melee lightsaber +5/+5 (2d8+9/+11 x2) with Double Attack
Ranged heavy blaster pistol +9 or +10 (PBS) (3d8+4)
Base Atk +7; Grp +9
Atk Options Double Attack (lightsabers), Power Attack, Point Blank Shot
Special Abilities Fool's Luck, Heightened Awareness, Power of the Dark Side, Superior Defenses
Force Powers Known (Use the Force +15) battle strike, move object, surge
--------
Abilities (30-point buy): STR 15, DEX 14, CON 12, INT 12, WIS 15, CHA 12
Talents Fool's Luck, Melee Smash, Power of the Dark Side, Weapon Specialization (lightsaber)
Feats Double Attack (lightsabers), Force Sensitive, Force Training, Point Blank Shot, Power Attack, Skill Focus (Pilot), Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Deception +10, Initiative +11, Knowledge (galactic lore) +10, Perception +6 (can reroll), Pilot +16, Use the Force +15
Possessions lightsaber, heavy blaster pistol, modified transport (The Seaturtle; shared ownership with Dacer)


Last edited by mighty_manrock on Sat Jun 16, 2007 4:44 am; edited 12 times in total
Fri Jun 01, 2007 8:47 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Daranek Valyagar (During Rebel-Imperial Meetings)
Medium Male Zabrak scoundrel 2 / soldier 2 / jedi 6
Destiny 8 (2 used); Force 10; Dark 3
Init. +12; Senses Perception +7 (can reroll)
Languages Basic, Zabrak, (Huttese or Rodese or Shyriiwook)
--------
Defenses Ref 25 (flat-footed 22), Fort 24, Will 24
hp (average): 80; Threshold 24
--------
Speed 6 squares
Melee unarmed +11 (1d4+8)
Melee lightsaber +12 (2d8+10/+12)
Melee lightsaber +7/+7 (2d8+10/+12 x2) with Double Attack
Ranged heavy blaster pistol +11 or +12 (PBS) (3d8+4)
Base Atk +9; Grp +11
Atk Options Cleave, Double Attack (lightsabers), Point Blank Shot, Power Attack
Special Abilities Deflect, Fool's Luck, Heightened Awareness, Power of the Dark Side, Superior Defenses
Force Powers Known (Use the Force +16) battle strike x2, force slam, mind trick, move object, surge
--------
Abilities (30-point buy): STR 15, DEX 14, CON 12, INT 12, WIS 15, CHA 12
Talents Deflect, Fool's Luck, Melee Smash, Power of the Dark Side, Weapon Specialization (lightsaber)
Feats Cleave, Double Attack (lightsabers), Force Sensitive, Force Training x2, Point Blank Shot, Power Attack, Skill Focus (Pilot), Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Deception +11, Initiative +12, Knowledge (galactic lore) +11, Perception +7 (can reroll), Pilot +17, Use the Force +16
Possessions lightsaber, heavy blaster pistol, modified transport (The Seaturtle; shared ownership with Dacer)


Last edited by mighty_manrock on Sat Jun 16, 2007 4:44 am; edited 8 times in total
Fri Jun 01, 2007 9:01 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Vekker Marth (Approx. Return of the Jedi)
Medium Male Human (Ubese?) soldier 3 / scoundrel 5
Destiny N/A; Force 5 (4 used); Dark 1
Init. +12; Senses Perception +8
Languages Basic, Huttese, Ryl
--------
Defenses Ref 23/27 (flat-footed 20/24), Fort 22/24, Will 18
hp (average): 78; Threshold 22/24
--------
Speed 6/4 squares
Melee unarmed +7 (1d4+5)
Ranged heavy blaster pistol +9 or +10 PBS (3d8+4)
Ranged blaster carbine +9 or +10 PBS (3d8+4)
Base Atk +6; Grp +9
Atk Options Deadeye, Far Shot, Point Blank Shot, Precise Shot
Special Abilities Disruptive, Shake It Off, Walk the Line
--------
Abilities (28-point buy): STR 12, DEX 17, CON 14, INT 14, WIS 8, CHA 12
Talents Armored Defense, Disruptive, Improved Armored Defense, Spacehound, Walk the Line
Feats Armor Proficiency (light), Armor Proficiency (medium), Deadeye, Far Shot, Point Blank Shot, Precise Shot, Shake It Off, Skill Training (Deception), Skill Training (Knowledge (galactic lore)), Vehicular Combat, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Deception +10, Endurance +11, Initiative +12, Knowledge (galactic lore) +11, Knowledge (tactics) +11, Perception +8, Pilot +12, Treat Injury +8
Possessions blaster carbine, heavy blaster pistol, battle armor


Vekker Marth (GA pilot/soldier)
Medium Male Human (Ubese?) soldier 3 / scoundrel 5 / ace pilot 1
Destiny N/A; Force 5 (4 used); Dark 1
Init. +12; Senses Perception +8
Languages Basic, Huttese, Ryl
--------
Defenses Ref 25/29a (flat-footed 22/26a), Fort 22/24a, Will 18
hp 90; Threshold 22/24a
--------
Speed 6/4a squares
Melee unarmed +7 (1d4+5)
Ranged scoped blaster cannon +9 or +10 PBS (3d12+4)
Ranged heavy blaster pistol +9 or +10 PBS (3d8+4)
Ranged fighter laser cannons +9 (6d10 x2)
Ranged fighter laser cannons +4 (6d10 x2) with autofire
Base Atk +6; Grp +9
Atk Options Deadeye, Far Shot, Point Blank Shot, Precise Shot
Special Abilities Disruptive, Relentless Pursuit, Shake It Off, Walk the Line
--------
Abilities (28-point buy): STR 12, DEX 17, CON 14, INT 14, WIS 8, CHA 12
Talents Armored Defense, Disruptive, Improved Armored Defense, Relentless Pursuit, Spacehound, Walk the Line
Feats Armor Proficiency (light), Armor Proficiency (medium), Deadeye, Far Shot, Point Blank Shot, Precise Shot, Shake It Off, Skill Training (Deception), Skill Training (Knowledge (galactic lore)), Vehicular Combat, Weapon Proficiency (heavy weapons), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Deception +10, Endurance +11, Initiative +12, Knowledge (galactic lore) +11, Knowledge (tactics) +11, Perception +8, Pilot +12, Treat Injury +8
Possessions blaster cannon, heavy blaster pistol, battle armor, GA starfighter, ...


Last edited by mighty_manrock on Sun Nov 04, 2007 8:38 pm; edited 11 times in total
Sat Jun 02, 2007 4:46 am View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Zuma Yahan
Medium Female Human scoundrel 7 / ace pilot 1
Destiny 6 (2 used); Force 6 (3 used)
Init. +12; Senses Perception +11
Languages Basic, Selonian, Huttese, Binary, High Galactic, Durese
--------
Defenses Ref 25 (flat-footed 22), Fort 19, Will 21
hp 56; Threshold 19
--------
Speed 6 squares
Melee unarmed +5 (1d4+4)
Ranged blaster pistol +8 or +9 PBS (3d6+4)
Ranged fighter laser cannons +10 (6d10 x2)
Ranged fighter laser cannons +5 (6d10 x2) with autofire
Base Atk +5; Grp +8
Atk Options Careful Shot, Point Blank Shot
Special Abilities Knack, Lucky Shot, Trace
--------
Abilities (28-point buy): STR 10, DEX 17, CON 12, INT 14, WIS 14, CHA 12
Talents Expert Gunner, Hyperdriven, Knack, Lucky Shot, Trace
Feats Careful Shot, Linguist, Point Blank Shot, Skill Focus (Knowledge (physical sciences)), Skill Focus (Pilot), Skill Training (Use Computer), Vehicular Combat, Weapon Focus (starship weapons), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons)
Skills Deception +10, Initiative +12, Knowledge (galactic lore) +11, Knowledge (physical sciences) +16, Mechanics +11, Perception +11, Pilot +17, Use Computer +12
Possessions blaster pistol, GA starfighter, ...


Last edited by mighty_manrock on Sun Nov 04, 2007 8:35 pm; edited 7 times in total
Sat Jun 02, 2007 6:22 am View user's profile Send private message Send e-mail Visit poster's website AIM Address
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

Post Reply with quote
The only hicup with these that I can see is that Geeto started out as a solider and then progressed into Jedi.
Thu Jun 14, 2007 11:51 pm View user's profile Send private message
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

Post Reply with quote
fkdfjdk


Last edited by Gunnulf on Thu Jun 19, 2008 7:17 pm; edited 1 time in total
Fri Jun 15, 2007 1:21 am View user's profile Send private message
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