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Potential Players, Read!
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mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Potential Players, Read! Reply with quote
Character Creation
If you guys want to go ahead and screw around with characters, be my guest.

Start at 1st level with a 30-point buy; max HP for the first three levels, all that. Any race with a +1 LA or less is fine, but I'd appreciate it if you stick to PHB races and Eberron races; though I wouldn't sweat goblins, hobgoblins, orcs, kobolds or planetouched. Evil alignments probably won't work out unless you're tactful about it.

We'll probably start off with a lot of seafaring, so keep that in mind.

You should get ahold of the ECS and the Player's Guide to Eberron if you don't already have access to them. Read up on the Lhazaar Principalities.

Some good books to look at are any of the Complete stuff (the new Complete Scoundrel could hold some good ideas), anything specifically Eberron (especially Magic of Eberron if you want a mage), Stormwrack, the PHB2, the Spell Compendium. Let me look at anything from the Races of... series before you use it, except Races of Eberron. Psionics and anything from Tome of Magic are fine; I don't know anything about Incarnum or Tome of Battle, so hold off on those. Heroes of Horror and Heroes of Battle stuff I could go either way on, but neither will really fit the campaign. Avoid the Book of Vile Darkness, the Book of Exalted Deeds, Races of the Dragon (though kobolds are fair game) and the monster supplements; I may allow something from them if you come up with an idea that I think is creative (but not disruptive).

If you want to enter a prestige class, tell me as soon as possible - I will be using the affiliation rules in the PHB2 for entrance requirements for group-based prestige classes (and I may be lax on the mechanical requirements for these occasionally), but otherwise I won't be too tough on you about them.


Last edited by mighty_manrock on Tue Jan 30, 2007 11:47 am; edited 12 times in total
Tue Jan 16, 2007 1:53 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post House Rules & Other Info. Reply with quote
Regional Knowledge
Knowledge (local) will be based on region. Instead of buying ranks in a general Knowledge (local) skill, you would buy ranks in Knowledge (Breland local), for instance. Each subset of Knowledge (local) is considered a different skill.

You can use Knowledge (local) untrained for your region of origin; if you have at least one rank in Knowledge (local) for your home region, you receive a +2 competence bonus to these checks.

Synergy
- If you have at least five ranks in Knowledge (local) for a region, you receive a +2 bonus to other Knowledge checks concerning that region. For example, if you have 5 ranks in Knowledge (Thrane local), you receive a +2 competence bonus to Knowledge (religion) checks concerning the political structure of the Church of the Silver Flame in Thrane, among other things.
- If you have at least five ranks in Gather Information, you can use Knowledge (local) untrained but at a -2 penalty for the region you're currently in, after having interacted enough (DM's call) with the locals.
- If you have at least five ranks in Knowledge (local) for a region, you receive a +2 bonus to Gather Information checks while in that region.


Quest XP
"Quests" will be assigned an overall challenge rating (usually between EL and EL+3, depending on the circumstances). You will be rewarded XP for having completed a quest - in whatever manner - as if it were an encounter itself.

Unlike normal challenges, "bypassing" a quest will not yield XP.


Slower Advancement
After level 3, XP will be rewarded at 80% the normal value. After level 6, this will drop to 75%. Finally, after level 9, this will drop again to 65%. It may eventually fall to 50% if we reach high enough levels. This is in keeping with Eberron as a relatively low-level world.


Action Points as Rewards
Instead of XP, action points may be rewarded for (what I perceive as) excellent roleplaying, impressive tactics and anything else particularly noteworthy.


Multiclassing
There will be no XP penalties for multiclassing as presented in the standard rules. As a result, there will be no favored classes. (I figure I'm slowing down XP progression enough.)


NPCs and Action Points
NPCs will be built on point-buys ranging from 15 (the plainest of commoners) to 30 (NPCs that are more-or-less at your prominence and higher in the world). Most will only get max HP at 1st level but not 2nd or 3rd; however, some of the most especially prominent NPCs will get max HP up to 3rd level as you do.

I will use all the options available to you for crafting NPCs, as well as monster manuals, monster supplements, maybe the Book of Vile Darkness if appropriate, etc.

Monsters without class levels and characters with levels in NPC classes do not have any action points. Most NPCs with normal class levels will have one action point per encounter (which doesn't necessarily have to be a combat encounter), but some NPCs of particular importance may have more. These action points will be used to balance encounters that I think may be going too easily for one side; otherwise, they will be unspent for the most part (e.g., I won't make a tough encounter harder).


Misc.
Characters from the Lhazaar Principalities (or who've at least spent a couple of years there prior to the campaign) who receive the short sword as a class weapon proficiency can switch this to a cutlass if desired.

The (Medium) spiked chain can be used to attack up to 10 ft. away but will only threaten immediately adjacent squares for attacks of opportunity.


Last edited by mighty_manrock on Tue Jan 30, 2007 11:52 am; edited 11 times in total
Tue Jan 16, 2007 2:11 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Backstory Reply with quote
I don't intend to require a backstory; but if you want to go ahead and write one, it should at least include:

- Where your character is from
- How your character came into his/her class, has the skills he/she does, etc.
- The kinds of things you see your character doing

Anything that at least accomplishes this will be rewarded with a bonus action point, which raises your maximum.

You can expand upon this in any way you'd like. I won't be rewarding you any more mechanically, but a detailed backstory will certainly yield in-game benefits.

(You don't necessarily have to do this before the first session to get the AP reward.)


Last edited by mighty_manrock on Fri Jan 19, 2007 12:50 am; edited 1 time in total
Tue Jan 16, 2007 2:49 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Starting Location Reply with quote
The campaign will begin in a small, autonomous port village called Port Dalm (pop. 680). If you look at the map of the Lhazaar Principalities on ECS page 186, you can see the island it will be located on directly to the south of Port Verge. It is situated on the northwestern side of this island (called Fanré Island), most of which is dominated by salt-water swampland.

Port Dalm is a common stop for sailors of all types travelling between the larger ports of the area; thus, though a comparatively small number of people actually live in Port Dalm, it isn't uncommon to see hundreds of outsiders throughout the week.

Because of its central location, Port Dalm is the subject of much interest from several groups: the principalities (especially the Diresharks), merchant companies, explorers, treasure hunters and both pirates and privateers. However, Governor Zakai Sornon (male half-elf fighter 3 / sorcerer 2) staunchly refuses to form alliances or to submit to any outside authority.

Your character backstory should lead you to Port Dalm, but you can actually be from anywhere.

Starting Date: Sul, 8 Eyre, 998 YK on the in-game Galifar calendar.
Fri Jan 19, 2007 12:12 am View user's profile Send private message Send e-mail Visit poster's website AIM Address
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