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Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

Post Star Wars Reply with quote


Things to look forward too

    -Speeder Chases!
    -Starship Combat!
    -Treachery!
    -Betrayl!
    -Wampas!
    And many, many more exciting ways to kill players!


Featuring:
Geeto.......................Andrew
Dacer Seurg..............David
Daranek Valyagar......Pudge
"Benny".....................Nick (uncomfirmed but expected)
Bobbs Rilex................Bob
Everyone Else............Chris
Sat Dec 23, 2006 12:25 pm View user's profile Send private message
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

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... Bobbs Rilex?
Sat Dec 23, 2006 12:54 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

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he used the "your Star Wars name" generator
Sat Dec 23, 2006 12:56 pm View user's profile Send private message
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Reply with quote
Ah. I see.

So how do you want us to do our characters? Use the old sheets or make new ones? And will our backstories revert to how they were originally (Dacer is Daranek's copilot and helps him pay his huge debt, etc.)?
Sat Dec 23, 2006 1:16 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

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I'm bumping the time frame up some, post-ANH as opposed to pre-ANH.

It basically your old characters older and more exprienced. I'm going to more than double the starting dice for the characters (there will still be skill caps and whatnot). But Geeto, Dacer, and Daranek have been operating as mainly as a Rebel Special Forces unit, under the direct command of Sarge. The Rebellion is your main source of income, although you do take on the odd job every now and then. You've done everything from supply runs, rescuing rebel prisoners, hit and runs, technology thef, destroying enemy hardpoints, to full out assualt.

You've managed to earn yourselves a firm mid-level place on the Empire's hit list by this point.

Character creation is going to follow a modified version of my older advanced character creation rules.

I. Character Creation
Attributes: 18D+1
You may only have ONE attribute at 4D or higher, all others must be 3D+2 or lower.

Skills: 19D+1, one skill may be at 7D while all others have a limit of 6D+2

Dice my be split into three "pips" or specializations, as well as a mixture of pips and specializations.


-Force Sensitive Characters (FSC)-
FSC are created with the following rules, and are subject to the same ability and skill caps placed on non-FSC.

Attributes: 18D+1, same restrictions apply.
Skills: 16D
Bonus: 2D+1 Force skill dice. You may use your skill dice to purchase addional force skill dice.
Force Powers will be assigned by the GM on a basis of level of skill.


Eqiupment will be decided by the GM with suggestions from the player. If you know/see somthing that you want, ask and I will give it a yay or nay.
Sat Dec 23, 2006 1:58 pm View user's profile Send private message
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

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I'll also bring the custom character sheets with me.
Sat Dec 23, 2006 1:59 pm View user's profile Send private message
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

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For Force-sensitive characters, does it work both ways? Could I trade, say a single die or two pips or something of Force skill dice back for regular skills?

Swoop is Force-sensitive, but I don't see his developing it beyond a marginal Sense ability.
Sat Dec 23, 2006 2:03 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

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2D+1 would qaulify as a marginally decent sense skill, since you need 3D to teach it to somone else.
Sat Dec 23, 2006 2:17 pm View user's profile Send private message
Gunnulf



Joined: 02 Nov 2006
Posts: 172
Location: MN

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althoug I could let you tade off a pip or two
Sat Dec 23, 2006 2:18 pm View user's profile Send private message
mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

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Alright. Any good Sense powers that would help for piloting? Or should I just take Sense?

I don't really know a whole lot about Force powers in the system.

edit- I'll take a pip off.
Sat Dec 23, 2006 2:19 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
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