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Session 4
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mighty_manrock



Joined: 01 Nov 2006
Posts: 401
Location: Beijing

Post Session 4 Reply with quote
I think the fourth session was one of the better sessions of any game we've ever had.

- Despite some hiccups with the timeline of the separate characters' actions, the pace of the game was really good from my point of view. The story kept churning on with little bogging down; I think the rarity of combat and the minimal dice rolling helps that out.

- I like how the story is being determined mostly by the goals of the PCs. Daeris and Kren both pretty much did exactly what they wanted to the entire game. I think this will lead to a much more entertaining story instead of something railroady that never quite works out.

- And the fact that I said "Daeris and Kren" instead of "Chris and I" means a lot; the hurdles and barriers to our actions are in-game where they belong. Andrew gives us a good environment where we can stay in character and where we're both able to take our characters seriously. The NPCs react realistically and uniquely; how they act shows more about the setting with each interaction.

- I just like that Rhondaine is a malleable environment. What the PCs do matters and seems to have far-reaching repercussions. Daeris and Kren have both substantially shaped their worlds, sometimes in ways that they're not fully aware of.

- I like that the other PCs are interesting and that I can be entertained when Daeris is inactive.

Every successive session so far seems to be getting closer to what I'd consider my ideal game session. The only real suggestion I have right now is that, even if Pudge doesn't play him again, I'd like to see Mox/Tulwan become (keep being?) an important character.

(I updated my summary of Daeris' doings.)
Mon May 26, 2008 8:25 pm View user's profile Send private message Send e-mail Visit poster's website AIM Address
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